This
week, we took the Guild Wars franchise under the scrutiny of our
talented reviewers. The Guild Wars franchise is developed by an
american company called Arenanet, which has been a part of Ncsoft for
several years. We looked at the different ways hate speech is
apparent in the community, and in what way the developers have helped
to keep their game a safe place for everyone. The key items we looked
at was player behaviour, community management and hate by design, and
how these things have changed from the first game to the second.
Guild
Wars 1 is a hugely succesful free-to-play MMO played by millions
during it's heyday. The community consists mainly of ingame gamers
and guilds, along with unofficial forums ran by major gaming sites.
Guild Wars 1 doesn't have it's own official forum so it relies
heavily on fans to spread information and make the community outside
of the game a safe place to be.
Guild
Wars 2 is quite new; it came out a year ago in August and sold over a
million pre-release copies alone. The game has it's own active
official forums, and a large playerbase that spends hours ingame and
offgame creating community content on their own.
Player behaviour
Both
games have been praised for their general matureness and safe
environment. Players are free to choose whether to interact with
other players, since neither game requires you to group up to play it
normally. Bots are a recurring problem in both games, but they are
dealt with to the point where they rarely bother anyone.
Even
so, our team of reviewers found that both games had their share of
hate speech and harassment. Generally it 's mainly limited to one or
two major cities, where people gather to kill time just chatting or
goofing off, but there is also a lot of discrimination when it comes
to forming parties to do dungeons or other co-operative events. Quite
often the discrimination turned to outright hate and harassment when
a person, who was unable to follow other players' suggestions/demands, tried their best
in the way they could and were shot down by the rest of the group.
Guild
Wars 2 tried to prevent this by breaking up the traditional
Holy Trinity (tank, healer, DPS), giving each class it's own heals
and support skills along with damage. It hasn't completely eradicated
the harassment – now people concentrate more on gear and stat
number crunching, giving grief to players who don't wish to play in
such an involved way.
This
is one of the main reasons that PUGs (pick-up-groups of strangers
doing an area together) still have such a bad reputation in the Guild
Wars community. They tend to have one or two people who troll or demand
impossible things from the rest of the group, often resulting in
flame wars and hate speech where people insult each other as much as
they can.
With
Guild Wars 1, we found that it also mattered if your character was
female or male. Female ingame characters received much more sexual
harassment than males, with many gamers demanding for a voice chat, a
lap dance from an armorless female character, and doing lewd things
with ingame animations. The most glaring example of this used to be
the Presear area in Tyria – lots of elementalist female characters
would strip off their armor and advertise for lap dances in return
for money.
Community
management
Guild
Wars 1 community felt more personal and involved to many of our
reviewers. They had their own community management person, who was called Gaile Gray, be in
contact with gamers as much as possible, tirelessly answering
questions and concerns both ingame and at the official wiki. Any
major community concerns were visibly dealt with – for example, a
huge bot problem was eventually dealt with by introducing an ingame
animation where a banned person was killed by Grenth, a reaper-like
ingame god. Grenth continued to drag other banned people to the
Undeworld even after the large bot bans. Guild Wars 1 forums were
also found to be more pleasant, since they were run by the community
and had more power over who to ban and what kind of rules to enforce.
The
main gripe we had with Guild Wars 1 was the ignore function. You
could only ignore a certain number of people, so if you were targeted
by a larger group, you had no way of keeping yourself safe from them
except to leave the game. Guild
Wars 2 has a better ignore function and has the possibility to report
ingame harassment. However, the harasmment button doesn't really give
you the possibility to give details of your own about the situation –
all you can do is include a screenshot, then find a category it fits
into. There is no feedback to what is going on, and no way of knowing
if that person actually gets banned.
The Guild Wars 2 forums feel less welcoming to our reviewers than the community forums of the first game. Everything seems less organized, and while there's clearly moderators who read the forums and forward news to the developer, the community doesn't seem to be as tight-knit and there are examples of threads and replies being deleted outright.
The Guild Wars 2 forums feel less welcoming to our reviewers than the community forums of the first game. Everything seems less organized, and while there's clearly moderators who read the forums and forward news to the developer, the community doesn't seem to be as tight-knit and there are examples of threads and replies being deleted outright.
All in all, Guild Wars franchise has a strong community that features both good and bad behaviour. The good mostly outweighs the bad, and thanks to the game's structure of allowing you to play alone, the game itself gives the player lots of freedom to choose how much interaction they will have with other gamers.
Review done for GameOver Hate conference assignment.
No comments:
Post a Comment